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Lambertian material with rough or smooth dielectric coating. Realistic time of day effects - sunrise, sunset etc.Īccurate dielectric reflection and transmission, including dispersion, total internal reflection, etc.Īccurate reflection from rough and smooth metal surfaces, using measured material data. (HDR)Įfficient spectral sky and sunlight model. Including High Dynamic-Range (HDR) Formatsģ2 bit per component Indigo Image (.igi) output.
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Multi-threaded to take full advantage of multi-core CPUs.Įfficiently parallelises over all your computer's cores, and over any other render nodes in the network. Written in SSE-optimised C++ for optimum performance. Reinhard tone mapping for fully automatic tone mapping.Ĭamera tone mapping for accurate simulation of real camera films. Multiple methods for tone mapping a HDR image to a LDR image. Realistic aperture for accurate depth-of-field simulation. Instancing support - A mesh can be repeated in a scene thousands of times with only minor additional memory usage. Rendering parameters, such as material colours, accept arbitrary spectra instead of RGB triplets.
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Henyey-Greenstein, Uniform, Rayleigh phase functions.Ītmospheric scattering model including Mie and Rayleigh scattering.Īll light transport calculations use spectral colour instead of RGB colour. Wavelength dependent scattering and absorption coefficients. Unbiased multiple scattering - for the ultimate in realistic SSS. Render a single image efficiently across multiple machines - Needs only a TCP/IP network, such as a typical Local Area Network. Incorporating an advanced physical camera model, a super-realistic materials system and the ability to simulate extremely complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualisation. I ndigo is a photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. The book is useful for all SketchUp proficiency levels including beginners, hobbyists, and professionals.
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The book culminates with tutorials demonstrating effective and simple ways to include grades and terrain using the Sandbox tools and how best to integrate the entire approach with AutoCAD and SketchUp.Īlso included are links to supplemental on-line resources such as YouTube tutorials and free tutorial and example models from 3D Warehouse.
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You will learn how to approach modeling site plans, buildings and site elements: from modeling each of these exterior environment elements to piecing them together to generate a singular and expressive model. Each part and chapter of the book builds on the previous chapters and tutorial. Google SketchUp for Site Design illustrates a holistic approach to SketchUp: how it works and more importantly, what to do with it.įilled with tutorials from front to back, the book focuses on the start and completion of projects that include rich detail and expression.